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Strict Soldier's guide for MvM: Engineer (Part 1)

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Well that's one unexpected turn of events.

next: fav.me/d7vko28
Engineer guide teaser: www.youtube.com/watch?v=e1bY0V…
Previous:  fav.me/d7f01uu
Intro: fav.me/d6ehk9m

Special thanks to:
:icontfsoldier: For fixing script!
:iconbielek: For building an awesome Engie workshop!

Engineer on MvM is one of the most important (if not THE MOST important) class. Playing as Engineer requires a great knowledge of the map and chosing right spot to deploy buildings, so it's far more responsible and experience-demanding job than on a normal tf2 mode.

Of course, that also makes every Engineer get a crap thrown at them. The little mistakes they make affect the whole team and may even lead to a failed wave. But the said "mistakes" could also be the whole team's fault. Too many robots passing by, no help with robo-spies or robo-engineers - this all leads to destroyed buildings or Sentry Busters deploying in the middle of the team.

And of course there are those kind of people that think they know better - they're yelling at Engineer to put his buildings in ridiculus places, not even thinking what kind of the result it may bring, while being under a constant fire. And "obviously", if the plan fails, the blame goes on the "unskilled Engie".

In this comic part Sentry wasn't even put in the focus, because on MvM DISPENSER is the most important building. It provides the supprt for the whole line of defense, both by healing and giving a quick access to ammo. And this is crucial for classes like Heavy.
If you gotta move and grab one of your buildings or you have to quickly start a new setup, DISPENSER will ALWAYS have to be your first choice.

About upgrades - Doesn't matter on what mission you are, the very first thing you upgrade is 3x DISPENSER RANGE. You may not feel it yourself, but this thing makes a huge change in the team.
The next things you need is at least one point into Max Metal Capacity. This way, you'll be able to start building both Dispenser and Sentry without a need to search for ammo crates.
Depending from how much money left for upgrades, you have to get as many Building Upgrade Canteens as you can. You will need those like an air on the first few waves, when your buildings are fragile. (In the heat of battle, there's no time to build your stuff with a wrench. That's what canteens are for.)

IMPORTANT INFO ABOUT SENTRY
( Thank you :icondaklozeduif: )

"Buying that 3rd Sentry Firing speed upgrade does literally nothing. 
  
In case you aren't aware, Sentry firing speed has been bugged since release.
The first upgrade point gives a 50% firing speed boost.
The second upgrade gives an additional 5% firing speed boost.
The third one gives nothing.
"
Proof

In the next comic part I am going to explain Engineer's loadout.

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