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August 4, 2013
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Strict Soldier's guide for MvM: Scout (part 2) by Menaria Strict Soldier's guide for MvM: Scout (part 2) by Menaria
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:iconsilverforfun:
Silverforfun Featured By Owner Dec 4, 2014
I KNEW the FaN was better then Stock!
Not to mention, it's Knockback can send giants like 2 inches in the air temporarily, so they cannot move!
I knew the weapons to use before, but I must say, great guide!



Who the fuck brings a can of soda to war?
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:iconjohnnyhedgehog1992:
JohnnyHedgehog1992 Featured By Owner Nov 26, 2014
The soda popper also comes in hand as it can help you use multiple jumps, good to get to some areas more quickly without having to spend money on the jump upgrade.
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:iconnightmare-puppet:
nightmare-puppet Featured By Owner Sep 23, 2014  Hobbyist General Artist
yeah, i tried the shortstop on another mission and the pros (killing at a longer distance and increased health gain) did not outweigh the cons ( no force jump and hitting the skybox every time i get hit by a rocket )
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:iconnightmare-puppet:
nightmare-puppet Featured By Owner Sep 22, 2014  Hobbyist General Artist
i do like the force-a-nature for the knockback and power, but a clan i played with all agree that the shortstop is better because with the right upgrades can become very useful for tank busting 
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:iconmenaria:
Menaria Featured By Owner Sep 22, 2014  Hobbyist Digital Artist
As a Scout, it's not even jour job to take care of tanks. It can come handy only on the last wave of Hamlet Hostility (or was it Botbash? I don't remember now.)
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:icontrumplester:
trumplester Featured By Owner Aug 24, 2014
Not much to say here, but I use the Soda Popper for sheer maneuverability. 4 extra jumps makes a hell of a difference when it comes to escaping danger and moving around obstacles.
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:iconredwes:
RedWes Featured By Owner Aug 11, 2014
I like the sandman more than the fan of war the death mark is on the sandman not just the ball so with melee damage like that I don't need the scatter gun.
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:iconmenaria:
Menaria Featured By Owner Aug 11, 2014  Hobbyist Digital Artist
why would you need a damage for Scout at all?
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:iconredwes:
RedWes Featured By Owner Sep 10, 2014
Because I still need to get out of tight spots and kill sniperbots.
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:iconmarioguy3:
MarioGuy3 Featured By Owner Jul 14, 2014
Force-a-nature is undeniably useful in MvM i agree, but i myself still prefer the stock Scattergun. It deals a good chunk of damage at close range and has a pretty large clip size.
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