Special thanks to:
For fixing the script!Nobody says that you have to make miracles like headshoting a Giant Scout to be a good Sniper.
The reason why he gained his bad reputation is because he’s one of the classes that can either do his job right or pretty much don’t do anything at all. The fact that he’s a primary pick of most of unskilled players don’t help to improve a stereotype about a Sniper on MvM.If you can’t land many headshots but still want to play MvM,
Do NOT play on advanced maps or above. People will want you to change your class or start a votekick as soon as they will notice that you can’t do your job good enough for those missions.Take a practice on easier maps.
On Advanced and Expert Mann Up maps there’s a big chance that you’ll get kicked if you have less than 5 tours finished and pick a Sniper. Thanks to that “every Sniper is bad” stereotype, there’s not a lot that can be done about it, even if you appear to have a right loadout and upgrades. I can only recommend to finish at least those 5 tours as a different class and then try your luck as a Sniper.Speaking of loadout and upgrades:
Heatmaker, Machina and default Sniper Rifle are the best choices.
Do NOT use Sydney Sleeper. Its mini-crits can be easily replaced by a Jarate, Scout’s mark and Soldier’s Buff Banner. Sniper's full crit on headshot obviously deals more dmg.
Secondary weapon – Jarate. That’s always an extra mini-crit and slow on the enemies if necessary.
Mele – Doesn’t matter much, since there’s a rare opportunity to use it. I personally use Bushwacka, because it makes a great combo with a Buff Banner against tanks.
Upgrades: Sniper’s job is to take cover and kill enemies from a distance, so any resistances and any health-regens aren’t most important (the only real thing that might be a threat to him are robo-spies).
Sniper’s primary weapon is a priority and it’s the best to start a game from an explosive headshot upgrade.
Last comic pannel: www.youtube.com/watch?v=2_iY0r…