Look's like MrCrazyGuy didn't do the worst job after all!
EDIT: While digging trough rage comments on Reddit I discovered something that really required to be changed in the comic - From what I heard Direct Hit's damage can be upgraded only by 3 points instead of 4 like in any other rocket launcher. That makes this weapon completely useless, since it can't even advance in dealt damage.
Hey Reddit! I said that DH "is good but it is not" only to avoid more shitstorm from your side, since I saw a lot of people using it (but apparently this is a lose/lose business). No worries, I won't care for anybody anymore.
EDIT: Beggar's Bazooka is now as good as Stock Rocket Launcher. It's a matter of personal preferences now.
Special thanks to:
For fixing the script and being Strict's buddy!
For being Strict's victim!
For a cool SFM trick!
This lets you load a shot, then fire it, and repeat without the annoying middlemen involved, really useful when you need to keep a constant barrage up.
It's like a belt-fed Rocket launcher.
I approve of this comment, the bazooka is probably the most underrated weapon in MvM. Many see it as “a decent weapon”. In reality, it is one of the most powerful, well rounded primaries to the point some experienced players call it overpowered.
“Beg of tricks: exploring the full potential of the most powerful weapon in MvM” is a guide that explains why the bazooka is so good, if you like reading and a lot of numbers.
The TL;DR version is the following: Thanks to a few hidden stats, the bazooka can fire rockets faster than any other launcher. The key is to only load one rocket at a time (rapidly tapping mouse 1). With reload speed fully upgraded the bazooka shoots slightly slower than a fully upgraded stock launcher, but the stock launcher must stop to reload its clip while a bazooka soldier can keep tapping. Fully upgrading firing speed only slightly speeds up the bazooka’s firing rate.
This does a few things.
- Cheaper upgrade path: Firing speed (and clip size) aren’t important anymore, allowing a bazooka soldier to go straight for damage upgrades.
- Better anti-tank DPS: Bazooka shoots more rockets than any other launcher. Tanks are big and slow. The bazooka is the 2nd best anti-tank weapon, coming right after the phlogistinator.
- The bazooka doesn’t need to reload, giving it an advantage when you face steady streams of robots, it also gives…
- More synergy with heal on hit effects. Concheror and mad milk go hand in hand with the bazooka’s constant fire rate. Bazooka/Conch soldier is jokingly referred to as the “army of one” loadout for soldier.
I do agree that it isn’t the best weapon for starters. Correct Bazooka usage requires a really aggressive close range playstyle. But it is really bugging me how many high tours don’t even seem to be aware of what the bazooka can do.
i still have a Beggar's for when the team won't let me use my Strange CM5K.
It was already a RL sidegrade before, now it is the best launcher.
About Scout - there's no way for him to not have a Mad Milk and play MvM. You have to get one as fast as possible and if you can't, you can always borrow weapons from Mann Co store in form of a trial testing.
These guides are for people that aren't that experienced.
But the Direct? The robots are swarming, and the extra damage works wonders. The rocket speed proves to be useful, while extra damage and small radius just makes it a tank killer.
I personally use a blast radius-upgraded Direct hit instead of the stock.
Which results in a single-target piece of crap.
Robots are swarming? I don't get it why would you take away a Blast Radius. Even with a Rocket Specialist upgrade it's much smaller area of damaging, compared to any other RL.
Tank Killer? It don't do a better job than a Stock RL.
Want more damage in general? Carry a Buff Banner. The tons of money that you spend to max your rocket specialist and damaga could be spent on Buff Duration that not only doubles your actual damage, but also profits for your whole team.
Menaria over n' out.
If you upgrade the ammo capacity on the bazooka, you can with 2 200$ upgrades load 7 rockets at a time, and if you crit boost before you unleash them you can literally wipe out entire waves of enemies with one blast. In fact, maxed out I'd say its a straight upgrade to the stock rocket
Fire barrage, raise the buff flag, gather ammo while blowing the horn and repeat.
And on wave 3 or 4 you have enough money to strike some damage upgrades into your stock.
Like many weapons, all too often, it isn't.
Also the recent buff that allows to gain ammo from dispensers when not active (ex: when activating your buff banner) is pretty awesome for MvM.
I don't recommend Beggars, because it's just not a suitable weapon for a person that don't really know-how as Soldier.